
Mewtwo
&
Mew
Tag
Team
Pokemon
(2.5) Mewtwo & Mew-GX
(2.5) Dedenne-GX
(1.5) Galarian Zapdos V
(1) Charizard-GX
(1) Vileplume-GX
(1) Reshiram & Charizard-GX
(1) Crobat V
(1)Eldegoss V
(1) Marshadow
(.5) Mega Lopunny & Jigglypuff-GX
(.5) Gengar & Mimikyu-GX
(.5) Naganadel-GX
(.5) Jirachi-GX
(.5) Talonflame V
(.5) Honchrow-GX
(.5) Oricorio-GX
(.5) Volcanion
Trainers/Support
(4) Welder
(4) Quick Ball
(4) Cherish Ball
(3) Giant Hearth
(2.5) Boss's Orders
(2.5) Air Ballon
(2) Reset Stamp
(1) Professor's Research
(1) Great Catcher
(1) Pokegear 3.0
(1) Stealthy Hood
(1) Tool Jammer
(1) Ordinary Rod
(.5) Tag Call
(.5) Escape Rope
(.5) Switch
Energy
(8) Fire Energy
(.5) Weakness Guard Energy
Pokemon
(2.5) Mewtwo & Mew-GX (UNM #71/#242)
Ability: Perfection
This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
PPC+ Miraculous Duo-GX 200
If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), heal all damage from all of your Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(2.5) Dedenne-GX (UNB #57/#219)
Ability: Dedechange
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
LC Static Shock 50
LC Tingly Return-GX 50
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1.5) Galarian Zapdos V (CRE #80/#173)
Ability: Perfection
This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
PPC+ Miraculous Duo-GX 200
If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), heal all damage from all of your Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Charizard-GX (HTF #9 / SM211)
RRCC Flamethrower 140
RRCC Flare Blitz-GX 300
(You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Vileplume-GX (CEC #4/#250)
Ability: Fragrant Flower Garden
Once during your turn (before your attack), you may heal 30 damage from each of your Pokémon.
GC Massive Bloom 180-
This attack does 10 less damage for each damage counter on this Pokémon.
G Allergic Explosion-GX 50
Your opponent's Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Reshiram & Charziard-GX (UNB #20/#217)
RC Outrage 30+
This attack does 10 more damage for each damage counter on this Pokémon.
RRRC Flare Strike 230
This Pokémon can't use Flare Strike during your next turn.
RRR+ Double Blaze-GX 200+
If this Pokémon has at least 3 extra [R] Energy attached to it (in addition to this attack's cost), this attack does 100 more damage, and this attack's damage isn't affected by any effects on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Crobat V (SHF #44 / DAA #182)
Ability: Dark Asset
When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.
DC Venomous Fang 70
Your opponent's Active Pokémon is now Poisoned.

Regular Rarity

Max Rarity
(1) Eldegoss V (CPA #5 / RCL #176)
Ability: Happy Match
When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.
CC Float Up 50
You may shuffle this Pokémon and all attached cards into your deck.

Regular Rarity
Max Rarity

(1) Marshadow (UNB #81)
Ability: Resetting Hole
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard any Stadium card in play. If you do, discard this Pokémon and all cards attached to it.
C Red Knuckles 10+
If your opponent's Active Pokémon is an Ultra Beast, this attack does 60 more damage.

Regular Rarity / Max Rarity
(.5) Mega Lopunny & Jigglypuff-GX (CEC #165/#261)
Ability: Happy Match
When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.
CC Float Up 50
You may shuffle this Pokémon and all attached cards into your deck.

Regular Rarity
Max Rarity

(.5) Gengar & Mimikyu-GX (TEU #53/#186)
PP Poltergeist 50x
Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
P+ Horror House-GX
Your opponent can't play any cards from their hand during their next turn. If this Pokémon has at least 1 extra [P] Energy attached to it (in addition to this attack's cost), each player draws cards until they have 7 cards in their hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.5) Naganadel-GX (UNM #160/#249)
Ability: Ultra Conversion
Once during your turn (before your attack), you may discard an Ultra Beast card from your hand. If you do, draw 3 cards.
PCCC Venom Shot
Discard 2 Energy from this Pokémon. This attack does 170 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
L Injection-GX
Add a card from your opponent's discard pile to their Prize cards face down. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.5) Jirachi-GX (UNM #79/#79a)
Ability: Psychic Zone
Don't apply [P] Weakness when Pokémon (both yours and your opponent's) take damage from attacks.
P Star Search
Search your deck for an Energy card and attach it to 1 of your [P] Pokémon. Then, shuffle your deck.
PPP Star Shield-GX 100
Prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.5) Talonflame V (VIV #29/#168)
C Fast Flight
If you go first, you can use this attack during your first turn. Discard your hand and draw 6 cards.
RRC Bright Wing 160
Discard an Energy from this Pokémon.

Regular Rarity

Max Rarity
(.5) Honchrow-GX (UNB #109/#223)
Ability: Ruler of the Night
As long as this Pokémon is your Active Pokémon, your opponent can't play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
DCC Feather Storm 90
This attack does 30 damage to 2 of your opponent's Benched Pokémon-GX and Pokémon-EX. (Don't apply Weakness and Resistance for Benched Pokémon.)
CC Unfair-GX
Your opponent reveals their hand. Discard 2 cards from it. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.5) Oricorio-GX (CEC #95/#255)
Ability: Dance of Tribute
Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Dance of Tribute Ability each turn.
PCC Razor Wing 80
PCC Strafe-GX 100
Switch this Pokémon with 1 of your Benched Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.5) Volcanion (UNB #25 / SM179)
R Flare Starter
Search your deck for a [R] Energy card and attach it to 1 of your Pokémon. If you go second and it's your first turn, instead search for up to 3 [R] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
RR High-Heat Blast 50+
If you have at least 4 [R] Energy in play, this attack does 60 more damage.

Regular Rarity

Max Rarity
Trainer / Support
(4) Welder (UNB #189/#214)
Attach up to 2 [R] Energy cards from your hand to 1 of your Pokémon. If you do, draw 3 cards.

Regular Rarity

Max Rarity
(4) Quick Ball (SSH #209 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Cherish Ball (UNM #191/#250)
Search your deck for a Pokémon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(3) Giant Hearth (UNM #197 / CEC #263)
Once during each player's turn, that player may discard a card from their hand. If they do, that player searches their deck for up to 2 [R] Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.

Regular Rarity

Max Rarity
(2.5) Boss's Orders (SHF #58 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(2.5) Air Ballon (SSH #156/#213)
The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity
(2) Reset Stamp (UNM #206/#253)
Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity
(4) Professor's Research (SHF #60/#209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(0.33) Great Catcher (CEC #192/#264)
You can play this card only if you discard 2 other cards from your hand.
Switch 1 of your opponent's Benched Pokémon-GX or Pokémon-EX with their Active Pokémon.

Regular Rarity

Max Rarity
(1) Pokegear 3.0 (SSH #174 / UNB #233)
Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.

Regular Rarity

Max Rarity
(1) Stealthy Hood (UNB #169/#230)
Prevent all effects of your opponent's Abilities done to the Pokémon this card is attached to. Remove any such existing effects.

Regular Rarity / Max Rarity
(1) Toll Jammer (BST #136)
As long as the Pokémon this card is attached to is in the Active Spot, Pokémon Tools attached to your opponent's Active Pokémon have no effect, except for Tool Jammer.
Regular Rarity / Max Rarity

(1) Ordinary Rod (SSH #171/#215)
Choose 1 or both:
• Shuffle up to 2 Pokémon from your discard pile into your deck.
• Shuffle up to 2 basic Energy cards from your discard pile into your deck.

Regular Rarity

Max Rarity
(0.67) Guzma & Hala (CEC #193/#229)
Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
When you play this card, you may discard 2 other cards from your hand. If you do, you may also search for a Pokémon Tool card and a Special Energy card in this way.

Regular Rarity

Max Rarity
(0.33) Tag Call (CEC #206/#270)
Search your deck for up to 2 TAG TEAM cards, reveal them, and put them into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(1) Escape Rope (BST #125 / BUS #163)
Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)

Regular Rarity

Max Rarity
(1) Switch (SSH #183 / SM #160)
Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity
Energy
Regular Rarity

(8) Fire Energy

(4) Aurora Energy
(SSH #186)

(.5) Weakness Guard Energy
(UNM #213/#258)
Max Rarity

(8) Fire Energy
(BUS #167)