
Eternatus
Pokemon
(4) Eternatus V
(4) Eternatus VMax
(4) Crobat V
(3) Galarian Zigzagoon
(2) Yveltal
(1) Hoopa
Trainers/Support
(4) Professor's Research
(4) Marnie
(4)Quick Ball
(4) Great Ball
(4) Switch
(4) Crushing Hammer
(3) Boss's Orders
(2) Pokemon Communication
(1) Chaotic Swell
(1) Power Plant
(.5) Phoebe
(.5) Pal Pad
(.5) Reset Stamp
Energy
(7) Darkness Energy
(2.5) Weakness Guard Energy
Pokemon
(4) Eternatus V (DAA #116 / SHF #SV121)
C Power Accelerator 30
You may attach a [D] Energy card from your hand to 1 of your Benched Pokémon.
DCCC Dynamax Cannon 120+
If your opponent's Active Pokémon is a Pokémon VMAX, this attack does 120 more damage.

Regular Rarity

Max Rarity
(4) Eternatus VMax (DAA #117 / SHF #SV122)
Ability: Eternal Zone
If all of your Pokémon in play are [D] type, you can have up to 8 Pokémon on your Bench, and you can't put non-[D] Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.)
DC Dread End 30x
This attack does 30 damage for each of your [D] Pokémon in play.

Regular Rarity

Max Rarity
(4) Crobat V (SHF #44 / DAA #182)
Ability: Dark Asset
When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.
DC Venomous Fang 70
Your opponent's Active Pokémon is now Poisoned.

Regular Rarity

Max Rarity
(3) Galarian Zigzagoon (SSH #117 / SHF #SV07)
Ability: Headbutt Tantrum
When you play this Pokémon from your hand onto your Bench during your turn, you may put 1 damage counter on 1 of your opponent's Pokémon.
DC Surprise Attack 30
Flip a coin. If tails, this attack does nothing.

Regular Rarity

Max Rarity
(2) Yveltal (TEU #95)
D Derail 30
Discard a Special Energy from your opponent's Active Pokémon.
DD Clutch 60
The Defending Pokémon can't retreat during your opponent's next turn.

Regular / Max Rarity
(1) Hoopa (DAA #111)
Ability: Burning Road
Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of [R] Energy from your other Pokémon to it.
RRC Steaming Stomp 130
R Hot Burn-GX 50x
This attack does 50 damage times the amount of [R] Energy attached to this Pokémon. (You can't use more than 1 GX attack in a game.)

Regular / Max Rarity
Trainer / Support
(1.5) Professor's Research (SHF #60/#209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(0.5) Marnie (CPA #56 / SSH#208)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity
(4) Quick Ball (SSH #209 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(0.5) Great Ball (CPA #52 / BCR #129)
Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.

Regular Rarity

Max Rarity
(2.5) Switch (SSH #183 / SM #160)
Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity
(2.5) Crushing Hammer (SSH #159 / UPR #166)
Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon.

Regular Rarity

Max Rarity
(4) Boss's Orders (SHF #58 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(3.5) Pokemon Communication (TEU #152 / #196)
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(1.5) Chaotic Swell (CEC #187)
Whenever either player plays a Stadium card from their hand, discard that Stadium card after discarding this one. (The new Stadium card has no effect.)

Regular / Max Rarity
(0.5) Pal Pad (SSH #172 / UPR #132)
Shuffle 2 Supporter cards from your discard pile into your deck.

Regular Rarity

Max Rarity
(0.5) Reset Stamp (UNM #206/#253)
Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity
(1) Power Plant (UNB #183 / CEC #269)
Pokémon-GX and Pokémon-EX in play (both yours and your opponent's) have no Abilities.

Regular Rarity

Max Rarity
(0.5) Phoebe (BST #130 / #175)
During this turn, damage from your Pokémon VMAX's attacks isn't affected by any effects on your opponent's Active Pokémon.

Regular Rarity

Max Rarity
Energy
Regular Rarity

(7) Darkness
Energy

(2.5) Weakness Guard Energy
(UNM #213)
Max Rarity

(7) Darkness
Energy
(BUS #168)

(2.5) Weakness Guard Energy
(UNM #258)