
Inteleon
Pokemon
(4) Inteleon V
(3) Inteleon VMax
(3) Snom
(2) Frosmoth
(2) Dedenne-GX
(2) Crobat V
(2) Galarian Zigzagoon
(1) Lapras V
(1) Suicune
Trainers/Support
(4) Professor's Research
(4) Marnie
(4) Quick Ball
(4) Pokemon Communication
(3) Boss's Orders
(3) Scoop Up Net
(3) Air Balloon
(2) Evolution Incense
(2) Capacious Bucket
(2) Training Court
Energy
(9) Water Energy
Pokemon
(4) Inteleon V (RCL #49 / #180)
W Snipe Shot
This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WWC Aqua Report 130
Your opponent reveals their hand.

Regular Rarity

Max Rarity
(3) Inteleon VMax (RCL #50 / #195)
W Hydro Snipe 60
You may put an Energy attached to your opponent's Active Pokémon into their hand.
WWC Max Bullet 160
This attack also does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity
(3) Snom (SSH #63)
C Ram 10

Regular / Max Rarity
(2) Frosmoth (SSH #64 / RCL #204)
Ability: Ice Dance
As often as you like during your turn, you may attach a [W] Energy card from your hand to 1 of your Benched [W] Pokémon.
WC Aurora Beam 30

Regular Rarity

Max Rarity
(2) Dedenne-GX (UNB #57 / #219)
Ability: Dedechange
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
LC Static Shock 50
LC Tingly Return-GX 50
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(2) Crobat V (DAA #104 / SSH #182)
Ability: Dark Asset
When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.
DC Venomous Fang 70
Your opponent's Active Pokémon is now Poisoned.

Regular Rarity

Max Rarity
(2) Galarian Zigzagoon (SSH #117 / SHF #SV078)
Ability: Headbutt Tantrum
When you play this Pokémon from your hand onto your Bench during your turn, you may put 1 damage counter on 1 of your opponent's Pokémon.
DC Surprise Attack 30
Flip a coin. If tails, this attack does nothing.

Regular Rarity

Max Rarity
(1) Lapras V (SSH #49 / #189)
C Body Surf
Attach a [W] Energy card from your hand to this Pokémon. If you do, switch it with 1 of your Benched Pokémon.
WWWC Ocean Loop 210
Put 2 [W] Energy attached to this Pokémon into your hand.

Regular Rarity

Max Rarity
(1) Suicune (DAA #37 / SHF #SV022)
W Wave Splash 20
WWC Aurora Loop 130
Put 2 [W] Energy attached to this Pokémon into your hand.

Regular Rarity

Max Rarity
Trainer / Support
(4) Professor's Research (CPA #62 / SSH #209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(4) Marnie (CPA #56 / SSH#208)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity
(4) Quick Ball (SSH #179 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Pokemon Communication (TEU #152 / #196)
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(3) Boss's Orders (RCL #154 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(3) Scoop Up Net (RCL #154 / #207)
Put 1 of your Pokémon that isn't a Pokémon V or a Pokémon-GX into your hand. (Discard all attached cards.)

Regular Rarity

Max Rarity
(3) Air Ballon (SSH #156 / #213)
The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity
(2) Evolution Incense (SSH #163)
Search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular / Max Rarity
(2) Capacious Bucket (RCL #156)
Search your deck for up to 2 [W] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Regular / Max Rarity
(2) Training Court (RCL #169 / FST #282)
Once during each player's turn, that player may put a basic Energy card from their discard pile into their hand.

Regular Rarity

Max Rarity
Energy
Regular Rarity

(9) Water
Energy
Max Rarity

(9) Water
Energy
(CIN #124)