
Mad Party
Pokemon
(4) Sinistea
(4) Polteageist
(4) Bunnelby
(4) Dedenne
(4) Galarian Mr. Rime
(2) Oranguru
(1) Mr. Mime
(1) Jirachi
(1) Dedenne-GX
Trainers/Support
(4) Professor's Research
(4) Quick Ball
(4) Mysterious Treasure
(4) Acro Bike
(3) Great Ball
(3) Scoop Up Net
(2) Roxie
(1) Boss's Orders
(1) Great Catcher
(1) Rose Tower
(1) Thunder Mountain
Energy
(4) Twin Energy
(3) Triple Acceleration Energy
Pokemon
(4) Sinistea (SSH #89)
C Teatime
Each player draws 2 cards.

Regular / Max Rarity
(4) Polteageist (DAA #83 / SHF #SV053)
Ability: Tea Break
You must discard a Pokémon that has the Mad Party attack from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
CC Mad Party 20x
This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Regular Rarity

Max Rarity
(4) Bunnelby (DAA #150 / SHF #SV097)
CC Mad Party 20x
This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Regular Rarity

Max Rarity
(4) Dedenne (DAA #78 / SHF #SV051)
PCC Mad Party 20x
This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Regular Rarity

Max Rarity
(1) Galarian Mr. Rime (DAA #36 / SHF #SV021)
Ability: Shuffle Dance
Once during your turn, you may switch 1 of your opponent's face-down Prize cards with the top card of their deck. (The cards stay face down.)
WCC Mad Party 20x
This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.

Regular Rarity

Max Rarity
(2) Oranguru (SSH #148 / VIV #199)
Ability: Primate Wisdom
Once during your turn, you may switch a card from your hand with the top card of your deck.
CCC Whap Down 70

Regular Rarity

Max Rarity
(1) Mr. Mime (DET #11)
Ability: Pantomime
When you play this Pokémon from your hand onto your Bench during your turn, you may switch 1 of your face-down Prize cards with the top card of your deck.
PC Juggling 20x
Flip 4 coins. This attack does 20 damage for each heads.

Regular / Max Rarity
(1) Jirachi (CES #97)
Ability: Wish Upon a Star
If you took this Pokémon as a face-down Prize card during your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench and take 1 more Prize card.
CCC Perish Dream 10
This Pokémon is now Asleep. At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.

Regular / Max Rarity
(1) Dedenne-GX (UNB #57 / #219)
Ability: Dedechange
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
LC Static Shock 50
LC Tingly Return-GX 50
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
Trainer / Support
(4) Professor's Research (SSH #178 / #209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(4) Quick Ball (SSH #179 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Mysterious Treasure (FLI #113 / #145)
Discard a card from your hand. If you do, search your deck for a [P] or [N] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Acro Bike (CES #123 / #178)
Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.

Regular Rarity

Max Rarity
(3) Great Ball (SSH #164 / BCR #129)
Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.

Regular Rarity

Max Rarity
(3) Scoop Up Net (RCL #165 / #207)
Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.

Regular Rarity

Max Rarity
(2) Roxie (CEC #205)
Discard up to 2 Pokémon that aren't Pokémon-GX or Pokémon-EX from your hand. Draw 3 cards for each card you discarded in this way.

Regular / Max Rarity
(1) Boss's Orders (RCL #154 / #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(2) Great Catcher (CEC #192 / #264)
You can play this card only if you discard 2 other cards from your hand.
Switch 1 of your opponent's Benched Pokémon-GX or Pokémon-EX with their Active Pokémon.

Regular Rarity

Max Rarity
(1) Roser Tower (DAA #169)
Once during each player's turn, that player may draw cards until they have 3 cards in their hand.

Regular / Max Rarity
(1) Thunder Mountain (LOT #191)
The attacks of [L] Pokémon (both yours and your opponent's) cost [L] less.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.

Regular / Max Rarity
Energy
Regular Rarity

(4) Twin
Energy
(RCL #174)

(4) Triple Acceleration Energy
(UNB #190)
Max Rarity

(4) Twin
Energy
(RCL #209)

(4) Triple Acceleration Energy
(UNB #234)