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Pikachu
&
Zekrom
Tag Team

Pokemon

(3) Boltund V   

(2) Pikachu & Zekrom-GX

(2) Mewtwo & Mew-GX 

(2) Dedenne-GX

(1) Raichu & Alolan Raichu-GX

(1) Tapu Koko

(1) Crobat V

(1) Eldegoss V

Trainers/Support

(4) Marnie

(4) Quick Ball

(4) Crushing Hammer

(4) Switch

(3) Professor's Research

(3) Boss's Orders

(2) Air Ballon

(2) Cherish Ball

(2) Reset Stamp

(1) Team Yell Grunt

(1) Electromagnetic Radar

(1) Chaotic Swell

(0.67) Big Charm

(0.33) Fan of Waves

(0.33) Great Catcher

(0.33) Tag Switch

Energy

(10) Lightning Energy

(3.67) Speed Lightning Energy

Pokemon

(3) Boltund V (RCL #67/#181)

L Electrify

Search your deck for up to 2 [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

LC Bolt Storm 10+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

Regular Rarity

Max Rarity

(2) Pikachu & Zekrom-GX (TEU #33/#184)

LLL Full Blitz 150

Search your deck for up to 3 [L] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.

LLL+ Tag Bolt-GX 200

If this Pokémon has at least 3 extra [L] Energy attached to it (in addition to this attack's cost), this attack does 170 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity

(2) Mewtwo & Mew-GX (UNM #71/#242)

Ability: Perfection

This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)

PPC+ Miraculous Duo-GX 200

If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), heal all damage from all of your Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity

(2) Dedenne-GX (UNB #57/#219)

Ability: Dedechange

When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.

LC Static Shock 50

 

LC Tingly Return-GX 50

Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity

(1) Raichu & Alolan Raichu-GX (UNM #54/#241)

LLC Tandem Shock 80+

If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 80 more damage, and your opponent's Active Pokémon is now Paralyzed.

LLC+ Lightning Ride-GX 150+

Switch this Pokémon with 1 of your Benched Pokémon. If this Pokémon has at least 2 extra [L] Energy attached to it (in addition to this attack's cost), this attack does 100 more damage. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity

(1) Inteleon (SSH #58 / SHF #SV27)

Ability: Shady Dealings

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.

WC Aqua Bullet 120

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity

(1) Tapu Koko (TEU #51)

Ability: Dance of the Ancients

Once during your turn (before your attack), if this Pokémon is on your Bench, you may choose 2 of your Benched Pokémon and attach a [L] Energy card from your discard pile to each of them. If you do, discard all cards from this Pokémon and put it in the Lost Zone.

LLC Mach Bolt 120

Regular Rarity / Max Rarity

(1) Crobat V (SHF #44 / DAA #182)

Ability: Dark Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Regular Rarity

Max Rarity

(1) Eldegoss V (CPA #5 / RCL #176)

Ability: Happy Match

When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.

CC Float Up 50

You may shuffle this Pokémon and all attached cards into your deck.

Regular Rarity

Max Rarity

Trainer / Support

(3) Marnie (CPA #56 / SSH #208)

Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity

(4) Quick Ball (SSH #209 / SSH#216)

You can play this card only if you discard another card from your hand.

Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity

(4) Crushing Hammer (SSH #159 / UPR #166)

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokémon.

Regular Rarity

Max Rarity

(1) Switch (SSH #183 / SM #160)

Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity

(4) Professor's Research (SHF #60/#209)

Discard your hand and draw 7 cards.

Regular Rarity

Max Rarity

(2) Boss's Orders (SHF #58 / RCL #200)

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity

(1) Air Ballon (SSH #156/#213)

The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity

(2) Cherish Ball (UNM #191/#250)

Search your deck for a Pokémon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity

(1) Reset Stamp (UNM #206/#253)

Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity

(1) Team Yell Grunt (CPA #67 / SSH #210)

Put an Energy attached to 1 of your opponent's Pokémon into their hand.

Regular Rarity

Max Rarity

(1) Electromagnetic Radar (UNB #169/#230)

Put an Energy attached to 1 of your opponent's Pokémon into their hand.

Regular Rarity

Max Rarity

(1) Chaotic Swell (CEC #187)

Whenever either player plays a Stadium card from their hand, discard that Stadium card after discarding this one. (The new Stadium card has no effect.)

Regular Rarity / Max Rarity

(0.67) Big Charm (SSH #158 / RCL #206)

The Pokémon this card is attached to gets +30 HP.

Regular Rarity

Max Rarity

(0.33) Fan of Waves (BST #127 / CRE #226)

Put a Special Energy attached to 1 of your opponent's Pokémon on the bottom of their deck.

Regular Rarity

Max Rarity

(0.33) Great Catcher (CEC #192/#264)

You can play this card only if you discard 2 other cards from your hand.

Switch 1 of your opponent's Benched Pokémon-GX or Pokémon-EX with their Active Pokémon.

Regular Rarity

Max Rarity

(0.33) Tag Switch (UNM #209/#254)

Move up to 2 Energy from 1 of your TAG TEAM Pokémon to another of your Pokémon.

Regular Rarity

Max Rarity

Energy

Regular Rarity

(10) Lightning

     Energy

(3.67) Speed Lightning              Energy

         (RCL #173)

Max Rarity

(10) Lightning             Energy

    (EVS #235)

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