
Rapid Strike Urshifu
Deck
Pokemon
(4) Rapid Strike Urshifu V
(4) Sobble
(4) Drizzile
(3) Rapid Strike Urshifu VMax
(3) Inteleon
(1) Inteleon
(1) Passimian
(1) Mew
(1) Dedenne-GX
(1) Jirachi-GX
Trainers/Support
(4) Professor's Research
(4) Quick Ball
(4) Level Ball
(3) Marnie
(2) Boss's Orders
(2) Evolution Incense
(2) Pokemon Comm
(2) Karate Belt
(1) Switch
(1) Escape Rope
(1) Reset Stamp
(1) Tool Scrapper
(1) Air Ballon
(1) Big Charm
Energy
(4) Rapid Strike Energy
(4) Fighting Energy
Pokemon
(4) Rapid Strike Urshifu V (BST #87/#152)
F Strafe 30
You may switch this Pokémon with 1 of your Benched Pokémon.
FFC Hundred Furious Blows 150

Regular Rarity

Max Rarity
(4) Sobble (CRE #41)
C Keep Calling
Search your deck for up to 3 Basic Rapid Strike Pokémon and put them onto your Bench. Then, shuffle your deck.
CC Double Spin 20x
Flip 2 coins. This attack does 20 damage for each heads.

Regular Rarity / Max Rarity
(4) Drizzile (SSH #56 / SHF #SV26)
Ability: Shady Dealings
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
WC Water Drip 30

Regular Rarity

Max Rarity
(3) Rapid Strike Urshifu VMax (BST #88/#169)
F Gale Thrust 30+
If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.
FFC G-Max Rapid Flow
Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity
(3) Inteleon (CRE #43 / EVS #227)
Ability: Quick Shooting
Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon.
CC Waterfall 70

Regular Rarity

Max Rarity
(1) Inteleon (SSH #58 / SHF #SV27)
Ability: Shady Dealings
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
WC Aqua Bullet 120
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity
(1) Passimian (CRE #88 / SSH #SWSH115)
Ability: Throwing Coach
Your Rapid Strike Pokémon's attacks do 30 more damage to your opponent's Benched Pokémon V and Benched Pokémon-GX (before applying Weakness and Resistance). You can't apply more than 1 Throwing Coach Ability at a time.
F Fling
This attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity
(1) Mew (UNB #76 / SM#215)
Ability: Bench Barrier
Prevent all damage done to your Benched Pokémon by your opponent's attacks.
C Psypower
Put 3 damage counters on your opponent's Pokémon in any way you like.

Regular Rarity

Max Rarity
(1) Dedenne - GX (UNB #57/#219)
C Evil Admonition 10+
This attack does 20 more damage for each of your opponent's Pokémon that has an Ability.
CCC Mind Shock 80
This attack's damage isn't affected by Weakness or Resistance.

Regular Rarity

Max Rarity
(1) Jirachi (UMB #79 / 79a)
Ability: Psychic Zone
Don't apply [P] Weakness when Pokémon (both yours and your opponent's) take damage from attacks.
P Star Search
Search your deck for an Energy card and attach it to 1 of your [P] Pokémon. Then, shuffle your deck.
PPP Star Shield-GX 100

Regular Rarity

Max Rarity
Trainer / Support
(4) Professor's Research (SHF #60/#209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(4) Quick Ball (SSH #209 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Level Ball (BST #129/181)
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(3) Marnie (CPA #56 / SSH #208)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity
(2) Boss's Orders (SHF #58 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(2) Evolution Incense (SSH #163)
Search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity / Max Rarity
(2) Pokemon Communication (TEU #152/#196)
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(2) Karate Belt (UNM #201/#252)
If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost [F] less.

Regular Rarity

Max Rarity
(1) Switch (SSH #183 / SM #160)
Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity
(1) Escape Rope (BST #125 / BUS #163)
Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)

Regular Rarity

Max Rarity
(1) Reset Stamp (UNM #206/#253)
Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity
(1) Tool Scrapper (RCL #168/#208)
Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent's) and discard them.

Regular Rarity

Max Rarity
(1) Air Ballon (SSH #156/#213)
The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity
(1) Big Charm (SSH #158 / RCL #206)
The Pokémon this card is attached to gets +30 HP.

Regular Rarity

Max Rarity
Energy
Regular Rarity

(4) Fighting Energy

(4) Rapid Strike Energy
(BST #140)
Max Rarity

(4) Fighting Energy
(SSH #233)

(4) Rapid Strike Energy
(BST #182)