
Shadow Rider Calyrex V
Pokemon
(4) Shadow Rider Calyrex V
(4) Shadow Rider Calyrex VMax
(2) Dedenne-GX
(2) Marshadow
(1.4) Gengar & Mimikyu-GX
(.8) Alcremie V
(.8) Alcremie VMax
(.4) Cresselia
(.2) Trevenant & Dusknoir-GX
(.2) Marshadow
Trainers/Support
(4) Professor's Research
(4) Fog Crystal
(4) Quick Ball
(3.2) Boss's Orders
(2.8) Marnie
(2.8) Evolution Incense
(2.6) Air Ballow
(2.2) Switch
(1.2) Ordinary Rod
(1.2) Path to the Peak
(.6) Reset Stamp
(.6) Pokemon Communication
(.4) Pal Pad
(.2) Training Court
(.2) Sonia
(.2) Escape Rope
(.2) Phoebe
Energy
(13.6) Psychic Energy
(.2) Weakness Guard Energy
Pokemon
(4) Shadow Rider Calyrex V (CRE #74 / #172)
P Shadow Mist 10
During your opponent's next turn, they can't play any Special Energy or Stadium cards from their hand.
CCC Astral Barrage
Choose 2 of your opponent's Pokémon and put 5 damage counters on each of them.

Regular Rarity

Max Rarity
(4) Shadow Rider Calyrex VMax (CRE #75 / #205)
Ability: Underworld Door
Once during your turn, you may attach a [P] Energy card from your hand to 1 of your Benched [P] Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
CCC Max Geist 10+
This attack does 30 more damage for each [P] Energy attached to all of your Pokémon.

Regular Rarity

Max Rarity
(4) Dedenne-GX (UNB #57 / #219)
Ability: Dedechange
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
LC Static Shock 50
LC Tingly Return-GX 50
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(2) Marshadow (UNB #81)
Ability: Resetting Hole
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard any Stadium card in play. If you do, discard this Pokémon and all cards attached to it.
C Red Knuckles 10+
If your opponent's Active Pokémon is an Ultra Beast, this attack does 60 more damage.

Regular / Max Rarity
(1.4) Gengar & Mimikyu-GX (TEU #53 / #186)
PP Poltergeist 50x
Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
P+ Horror House-GX
Your opponent can't play any cards from their hand during their next turn. If this Pokémon has at least 1 extra [P] Energy attached to it (in addition to this attack's cost), each player draws cards until they have 7 cards in their hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(.8) Alcremie V (CPA #22 / SHF #64)
P Sugary Sprinkles
Heal 30 damage from each of your Benched Pokémon.
PCC Sweet Splash 100
If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.

Regular Rarity

Max Rarity
(.8) Alcremie VMax (CPA #23 / SHF #73)
C Adornment
For each of your Benched Pokémon, search your deck for a [P] Energy card and attach it to that Pokémon. Then, shuffle your deck.
PP G-Max Whisk 60x
Discard any amount of Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Regular Rarity

Max Rarity
(.4) Cresselia (CRE #64 / EVS #228)
P Crescent Glow
Search your deck for a [P] Energy card and attach it to 1 of your Pokémon. If you go second and it's your first turn, instead search for up to 3 [P] Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
PP Photon Laser 30+
If you have at least 5 Energy in play, this attack does 90 more damage.

Regular Rarity

Max Rarity
(.2) Trevenant & Dusknoir-GX (SM217)
PPP Night Watch 150
Choose 2 random cards from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
PC+ Pale Moon-GX
At the end of your opponent's next turn, the Defending Pokemon will be Knocked Out. If this Pokemon has at least 1 extra [P] Energy attached to it (in addition to this attack's cost), discard all Energy from your opponent's Active Pokemon. (You can't use more than 1 GX attack in a game.)

Regular / Max Rarity
(.2) Marshadow (CEC #103)
PCC Shadow Imitation
Choose 1 of your opponent's Active Pokémon's non-GX attacks and use it as this attack.

Regular / Max Rarity
Trainer / Support
(4) Professor's Research (SHF #60/#209)
Discard your hand and draw 7 cards.
Regular Rarity

Max Rarity

(0.5) Fog Crystal (CRE #140 / #227)
Search your deck for a [P] Energy card or a Basic [P] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Quick Ball (SSH #209 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(4) Boss's Orders (SHF #58 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(0.5) Marnie (CPA #56 / SSH#208)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity
(2.8) Evolution Incense (SSH #163)
Search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular / Max Rarity
(2.5) Air Ballon (SSH #156 / #213)
The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity
(2.2) Switch (SSH #183 / SUM #160)
Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity
(1.2) Ordinary Rod (SSH #171 / #215)
Choose 1 or both:
• Shuffle up to 2 Pokémon from your discard pile into your deck.
• Shuffle up to 2 basic Energy cards from your discard pile into your deck.

Regular Rarity

Max Rarity
(1.2) Path to the Peak (CRE #148)
Pokémon with a Rule Box in play (both yours and your opponent's) have no Abilities. (Pokémon V, Pokémon-GX, etc. have Rule Boxes.)

Regular / Max Rarity
(0.5) Reset Stamp (UNM #206/#253)
Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity
(3.5) Pokemon Communication (TEU #152 / #196)
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(0.5) Pal Pad (SSH #172 / UPR #132)
Shuffle 2 Supporter cards from your discard pile into your deck.

Regular Rarity

Max Rarity
(0.5) Training Court (RCL #169 / FST #282)
Once during each player's turn, that player may put a basic Energy card from their discard pile into their hand.

Regular Rarity

Max Rarity
(0.5) Sonia (BST #125 / RCL #203)
Search your deck for up to 2 Basic Pokémon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(0.5) Escape Rope (BST #125 / BUS #163)
Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)

Regular Rarity

Max Rarity
(0.5) Phoebe (BST #130 / #175)
During this turn, damage from your Pokémon VMAX's attacks isn't affected by any effects on your opponent's Active Pokémon.

Regular Rarity

Max Rarity
Energy
Regular Rarity

(13.6) Psychic
Energy

(0.2) Weakness Guard Energy
(UNM #213)
Max Rarity

(13.6) Psychic
Energy
(BUS #168)

(0.2) Weakness Guard Energy
(UNM #258)