
Victini
Pokemon
(3) Victini V
(2.5) Victini VMax
(2) Dedenne-GX
(1.5) Crobat V
(1.5) Mewtwo & Mew-GX
(1) Cramorant V
(1) Heatran-GX
(1) Reshiram & Charizard-GX
(1) Eldegoss V
(1) Mew
(.5) Kricketune V
(.5) Volcanion
(.5) Marshadow
(.5) Charizard-GX
Trainers/Support
(4) Welder
(4) Boss's Orders
(4)Quick Ball
(3.5) Pokemon Communication
(3) Pokegear 3.0
(2.5) Switch
(2.5) Giant Hearth
(2) Air Ballon
(1.5) Professor's Research
(1.5) Escape Rope
(1) Cherish Ball
(.5) Marnie
(.5) Fire Crystal
(.5) Reset Stamp
(.5) Wibdrous Labyrinth
Energy
(11) Fire Energy
Pokemon
(3) Victini (SSH #25)
C Spreading Flames
Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.
RR Energy Burst 30x
This attack does 30 damage for each Energy attached to both Active Pokémon.

Regular Rarity / Max Rarity
(2.5) Victini VMax (BST #22/#165)
C Spreading Flames
Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.
RC Max Victory 100+
If your opponent's Active Pokémon is a Pokémon V, this attack does 120 more damage.

Regular Rarity

Max Rarity
(2) Dedenne-GX (UNB #57/#219)
Ability: Dedechange
When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can't use more than 1 Dedechange Ability each turn.
LC Static Shock 50
LC Tingly Return-GX 50
Your opponent's Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1.5) Crobat V (SHF #44 / DAA #182)
Ability: Dark Asset
When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Dark Asset Ability each turn.
DC Venomous Fang 70
Your opponent's Active Pokémon is now Poisoned.

Regular Rarity

Max Rarity
(1.5) Mewtwo & Mew-GX (UNM #71/#242)
Ability: Perfection
This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
PPC+ Miraculous Duo-GX 200
If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), heal all damage from all of your Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Cramorant V (SHF #54/ SSH#198)
C Beak Catch
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
CCC Spit Shot
Discard all Energy from this Pokémon. This attack does 160 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Regular Rarity

Max Rarity
(1) Heatran-GX (UNM #25 / #238)
Ability: Burning Road
Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of [R] Energy from your other Pokémon to it.
RRC Steaming Stomp 130
R Hot Burn-GX 50x
This attack does 50 damage times the amount of [R] Energy attached to this Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Reshiram & Charizard-GX (UNB #20 / #217)
RC Outrage 30+
This attack does 10 more damage for each damage counter on this Pokémon.
RRRC Flare Strike 230
This Pokémon can't use Flare Strike during your next turn.
RRR+ Double Blaze-GX 200+
If this Pokémon has at least 3 extra [R] Energy attached to it (in addition to this attack's cost), this attack does 100 more damage, and this attack's damage isn't affected by any effects on your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Regular Rarity

Max Rarity
(1) Eldegoss V (CPA #5 / RCL #176)
Ability: Happy Match
When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.
CC Float Up 50
You may shuffle this Pokémon and all attached cards into your deck.

Regular Rarity

Max Rarity
(1) Mew (UNB #76)
Ability: Bench Barrier
Prevent all damage done to your Benched Pokémon by your opponent's attacks.
C Psypower
Put 3 damage counters on your opponent's Pokémon in any way you like.

Regular Rarity

Max Rarity
(.5) Kricketune V (BST #6 / #142)
Ability: Exciting Stage
Once during your turn, you may draw cards until you have 3 cards in your hand. If this Pokémon is in the Active Spot, you may draw cards until you have 4 cards in your hand instead. You can't use more than 1 Exciting Stage Ability each turn.
GCC X-Scissor 80+
Flip a coin. If heads, this attack does 80 more damage.

Regular Rarity

Max Rarity
(.5) Volcanion (UNB #25 / SM179)
R Flare Starter
Search your deck for a [R] Energy card and attach it to 1 of your Pokémon. If you go second and it's your first turn, instead search for up to 3 [R] Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
RR High-Heat Blast 50+
If you have at least 4 [R] Energy in play, this attack does 60 more damage.

Regular Rarity

Max Rarity
(.5) Marshadow (UNB #81)
Ability: Resetting Hole
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard any Stadium card in play. If you do, discard this Pokémon and all cards attached to it.
C Red Knuckles 10+
If your opponent's Active Pokémon is an Ultra Beast, this attack does 60 more damage.

Regular / Max Rarity
(.5) Charizard-GX (HIF #9 / SM211)
RRCC Flamethrower 140
RRCC Flare Blitz-GX 300
(You can't use more than 1 GX attack in a game.)


Trainer / Support
(4) Welder (UNB #189/#214)
Attach up to 2 [R] Energy cards from your hand to 1 of your Pokémon. If you do, draw 3 cards.

Regular Rarity

Max Rarity
(4) Boss's Orders (SHF #58 / RCL #200)
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Regular Rarity

Max Rarity
(4) Quick Ball (SSH #209 / SSH#216)
You can play this card only if you discard another card from your hand.
Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(3.5) Pokemon Communication (TEU #152 / #196)
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

Regular Rarity

Max Rarity
(3) Pokegear 3.0 (SSH #174 / UNB #233)
Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.

Regular Rarity

Max Rarity
(2.5) Switch (SSH #183 / SM #160)
Switch your Active Pokémon with 1 of your Benched Pokémon.

Regular Rarity

Max Rarity
(2.5) Giant Hearth (UNM #197 / CEC #263)
Once during each player's turn, that player may discard a card from their hand. If they do, that player searches their deck for up to 2 [R] Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.

Regular Rarity

Max Rarity
(2) Air Ballon (SSH #156/#213)
The Retreat Cost of the Pokémon this card is attached to is [C][C] less.

Regular Rarity

Max Rarity
(1.5) Escape Rope (BST #125 / BUS #163)
Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)

Regular Rarity

Max Rarity
(1) Cherish Ball (UNM #191/#250)
Search your deck for a Pokémon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

Regular Rarity

Max Rarity
(0.5) Marnie (CPA #56 / SSH#208)
Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.

Regular Rarity

Max Rarity
(0.5) Fire Crystal (UNB #173 / #231)
Put 3 [R] Energy cards from your discard pile into your hand.

Regular Rarity

Max Rarity
(0.5) Reset Stamp (UNM #206/#253)
Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.

Regular Rarity

Max Rarity
(0.5) Wondrous Labyrinth (TEU #158)
The attacks of non-[Y] Pokémon (both yours and your opponent's) cost [C] more.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.

Regular / Max Rarity
Energy
Regular Rarity

(11) Fire Energy
Max Rarity

(11) Fire Energy
(BUS #167)


